|
Baldur's Gate & Tales of the Sword Coast Utilities
|
TeamBG AI Scriptor v0.9.1
 |
121 KB |
Maker your own AI scripts! |
biftool and Windows Front End v1.0.0
 |
37 KB |
Extract individual data files from any Infinity Engine game BIFF file! This
has no installer and the contents of this archive should be extracted
into the DATA folder of any Infinity Engine game you wish to extract
files from. |
Biffstripper v2.0.0
 |
226 KB |
Extract individual data files from most BG/TotSC BIFF files! |
BifWorkshop v1.0.0
 |
154 KB |
Extract individual data files from all BG/TotSC and Torment BIFF files! This
does not have an installer and the EXE and the DLL both need to be
extracted to the base folder of which ever game you wish to extract
from. |
BG Decryptor v1.0.0 Written in C |
22 KB |
Decrypt those encrypted 2DA files! (Written in C and compliments Biffstripper.) |
Struct List Last updated 20Jun00 |
580 KB |
Struct List for Item and Spell feature data structures! Will
assist in hex editing the item and spell files as well as assist in the
use of the "Spell Maker" and "Item Maker" utilities. |
Spell Maker v1.1.0
 |
1.31 MB |
Make and/or edit spell files, and even make spell scrolls! |
Item Maker v1.0.5 BETA
 |
869 KB |
Make and/or edit item files! New and Improved!!! |
ItemStudio v0.00.1 (ALPHA 2) Written in VC++ |
180 KB |
Make and/or edit item files! This
editor is no longer being updated to my knowledge!!! Therefore TeamBG
can offer no support for it, but here it is for you to use if you like.
You will still need "Item Maker" for TEXT and TBG EXPORT support.
Please help make "Item Maker" better with your input to TL (aka
Todd/Gustov) so that we can have a single item editor that we can
update and support. |
Infinity Add-on Patcher Pro v1.0.5
 |
567 KB |
This can import TBG files, or IAP files as well as MAKE (export) IAP files. ADDED IWD AND TORMENT SUPPORT!!! This REPLACES the Item Text Maker for IMPORTING! An
IAP file is a single file that has many TBG's and other files embedded
in it. This allows you to easily make a single data file (containing
many files) for people to import into their game using IAP Pro or Std. |
Dialog.tlk Reader/Writer/Searcher v0.0.3
 |
41 KB |
Advanced Dialog.tlk utility for BG/PT/IWD. Has limited uses. Not for general use. Very specialized uses. |
Dialog.tlk Converter v1.0.0
 |
9 KB |
Advanced Dialog.tlk utility for BG/PT/IWD. Not for
general use. Very specialized uses, such as translation of DIALOG.TLK
file or corrections. |
TisUtil v2.0.0 Written in VC++ |
297 KB |
Extracts map tileset graphics from BIFs, and then you
can open *.PTS files in BAMWorkshop to edit them and then apparently
repackage the tileset using this utility again. |
MOSUtil v1.0.0.1 Written in VC++ |
0.99 MB |
View and convert *.MOS map files. |
BAMWorkshop v1.0.0.1 Written in VC++ |
1.80 MB |
This does what Thalic's original BAMWorkshop does, but
a whole LOT more! You can edit in this utility (graphically), you can
export to animated GIF's or AVI's, import and edit *.MOS files, and you
can even import and edit *.PTS files from TisUtil!!! |
BAMWorkshop v0.0.0.2a Written in Delphi The original (to be removed soon). |
355 KB |
Extract and alter graphics (BAM's) from 8 Bit (256 Color) Bitmaps (BMP's). The 1st palette entry is the transparancy. Use the same palette for both BMP's used in creating these BAM's. The author's (Thalic) web site is here: http://www.geocities.com/SiliconValley/7169/ |
Item Graphics Converter v1.0.0 Written in Delphi |
140 KB |
Currently, no installer. Make Custom Inventory Icon Graphics (BAM's) from 8 Bit (256 Color) Bitmaps (BMP's). The 1st palette entry is the transparancy. Use the same palette for both BMP's used in creating these BAM's. |